'FAREWELL creates a rather simple device (which the artist calls the “destructeur”) with wood, hardware and X-Acto blades. Executed in Paris, the destructeur is placed inside of a bus stop’s rotating advertisement, creating a self-shredding device when the ads rotate. Strip Box is not only ingeniously simple, but also strongly imagines a world where advertisements disrupt themselves. '

Finding objects that mark your site | what you could do with them?

John Bock is an interesting German artist, he uses a lot of found objects to create his performance / sculptures.

Have a look at the work he did for the Venice Biennale “House of Maggot” 2013, it might get you thinking about the millions of critters working away on your site.

image 2- Untitled, 2007
Wood, metal, plastic bottle
59 (h) x 37 (l) x 16 (w) inches

image 3- Untitled, 2007
2 hair dryers, beer can with hair, tea bag, milk carton, and wood
12.5 (h) x 27.5 (l) x 16 (w) inches

image 4- Gate, 2009
steel, plastic, tin, polyester, yarn, copper wire, nylon, cotton, rice, leather, pleather, paper, rubber compound, foam, and wood: Sculpture
51 x 49 x 50 inches (129.5 x 124.5 x 127 cm): Sculpture

Hey media people, in this clip Alec talks about his city Winnipeg and how it has influenced his game development. It might give you ideas about how you can look at your site.
For this project you can’t hand in a film or sound file, but before you get to that stage, first you have to be able to articulate your ideas clearly and simply. Can you describe the marks on your location? Can you describe the sound on your location? Can you do a shot script that marks your location? A storyboard? A map?

Design people also might find this interesting if they are interested in spatial design. How can you consider the marks on your site in this way? Or how can you experiment with the marks on your site in this way?

Media students might find this site interesting.  Maybe you could try out some key words from your site and see what happens. It constantly shifts so you might need to take some screen shots. [command + shift + 4].

this is a contemporary web-based site that reinterprets pre-existing data.

Dreamlines is a non-linear, interactive visual experience. The user enters one or more words that define the subject of a dream he would like to dream. The system looks in the Web for images related to those words, and takes them as input to generate an ambiguous painting, in perpetual change, where elements fuse into one another, in a process analogous to memory and free association.